![]() ![]() If you don't already own this one, you'll need to grab a disc copy of it if you'd like to earn the completion, as it's been delisted from the Xbox Store. It's also worth noting that EarnaP's walkthrough suggests that finding a boosting partner is much easier to earn a host of the game's miscellaneous achievements, as the AI-focused Skirmishes can be "extremely difficult." Stepping away from the Command & Conquer series, the final game facing server closures on November 9th is Mercenaries 2: World in Flames. There's a slightly faster completion estimate of 40 to 50 hours for the Command & Conquer: Red Alert 3 achievements, which includes three online-only achievements. Unlike Tiberium Wars above, Kane's Wrath doesn't contain any achievements that require astonishingly high time commitments, but Confused Shelf's walkthrough suggests you find a boosting partner to get through the multiplayer achievements. The Command & Conquer: Kane's Wrath achievements feature 11 online-only achievements out of the available 44, and the completion is estimated to take between 60 and 80 hours. Confused Shelf has a great walkthrough to follow if you'd like to get through the game as quickly as possible. Four of the game's 22 achievements need access to EA's servers and will be discontinued in November. ![]() That comes as no surprise when the game's No Life achievement requires you to spend 100 hours playing in multiplayer matches. Looking at the estimated completion times, it takes between 120 and 150 hours to earn all of the Command & Conquer: Tiberium Wars achievements. If you don't already own Mercenaries 2: World in Flames, you'll unfortunately have to miss out unless you purchase a disc copy, as it's no longer available through the Xbox Store. A killer accompanying set of themes would have elevated this game slightly and it screams for a big neo noir jazz riff in the dystopian real world.If you hope to earn the completions for each of the games facing server closures you do still have a bit of time, but it'll take some work to pull off. ![]() There isn’t much that particularly stands out soundtrack wise either. This brings you even further out of the immersion and when combined with the sloppy framerate, The Bookwalker: Thief of Tales becomes quite annoying. Things like footsteps and the noises of doors opening don’t always sync up correctly. The audio in the game is quite inconsistent too. Some polish and refinements here would have made for a far better experience as things just feel sluggish and murky, especially compared to the world of the books which hit 60fps without much of an issue, most of the time. It doesn’t help that when in the real world the game struggles to keep up a consistent 30fps, which is confusing considering the small apartment building you have to walk around in. Sadly with the hand holding – being told “Oh we need a sledgehammer, my neighbour has one”- instead of figuring out the solution, means the novelty is drained quickly. It is genuinely innovative and fun to see this swapping between worlds mechanic. This means you must leave the book to find the item in real life, bringing it back to the story to progress. This is really cool, feeling unique as often you will need an item to progress in the book that is not around in the world. When you are in the real world, things are played out from a first person perspective. Outside of books and battling, there is another part to The Bookwalker – the real world. There’s a good adventure playing out here ![]()
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