![]() ![]() Visibility controls for the 3D Body Reference Point and Custom Snap Points are located in the System Colors region of the View Configuration panel. The snap points added to the chosen model will appear listed in the Snap Points section when viewing the properties for the selected model in the Properties panel. Continue placing snap points or right-click or press Esc to terminate the command.If the two-click mode is being used, click a second vertex to define the second location the snap point will be created midway between the two click locations.When coming within close proximity of a local vertex, the 3D cursor will be magnetically pulled to that vertex. Click a vertex to define the snap point location. Move the 3D cursor over the surface of the 3D model.Press the Spacebar to select the required mode.Use this technique to add a snap point to the middle of a component pin. ![]() Click on two separate vertices the snap point is added midway between them.Click on a single vertex to add a snap point at that location, or.The Add Snap Points From Vertices command has two modes (use the Spacebar to toggle between the modes): Select the Tools » 3D Body Placement » Add Snap Points From Vertices command.Īs shown on the Status bar, the next step is to Pick the STEP model to add snap points to click to select the required 3D Body object. The cursor will change to the 3D positional cursor (blue, six-pointed).It is easier to interactively add Snap points in 3D mode. Snap points can be added by entering the X, Y & Z locations in the Snap Points region of the Properties panel or they can be added interactively using the Add Snap Points From Vertices command. Snap points are typically assigned to an edge or corner of the object or a center location, for example, the center of a pin or mounting peg. Snap points are used as reference markers on 3D objects and can be useful when orienting or aligning the 3D Body with primitives or other snap points on the PCB or PCB аootprint. Snap points can be added to any 3D Body, regardless of model type - extruded, cylinder, sphere, linked/embedded models (STEP, Parasolid, SOLIDWORKS), or a 3D model referenced from a Workspace. Snap points are user-defined locations, which allow the object to be held at that location as it is moved in the design space. Generic models will have a reference point assigned in the MCAD software in which they were designed. If the Snap to Center option is enabled in the PCB Editor – General page of the Preferences dialog, the cursor will automatically snap to the nearest vertex/reference point/snap point when you click and hold to move the object. Reference and Snap Points provide a way of holding a 3D Body object during placement. Generally, it is easy to perform rotation tasks in 3D display mode, and X-Y positioning tasks, such as aligning a Snap Point with a location on the footprint, in 2D display mode. ![]()
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